AI Insights · Timothy · October 2021
Top 5 Superhero Games on iOS in Africa: Q3 2021 Performance
Discover the performance trends of the top 5 superhero games on iOS in Africa during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw notable activity in the superhero game category on iOS in Africa. Let's delve into the performance of the top 5 games, with data courtesy of Sensor Tower.
MARVEL Future Revolution by Netmarble Corporation launched in late August and showed promising revenue figures, peaking at approximately $949 in the week of September 6. Initial weekly downloads were strong at around 20.6K in its launch week but saw a significant decline to roughly 2.1K by the end of September. Weekly active users reflected this trend, dropping from 19.1K in late August to about 4.9K by the end of the quarter.
Marvel Contest of Champions from Kabam Games, Inc. had fluctuating revenue, with a high of around $6.9K at the start of Q3, later stabilizing between $1.1K and $2.3K. Downloads were inconsistent, peaking at 3.2K in late July and dropping to 538 by the end of September. The game maintained a relatively steady active user base, starting at 8.2K and ending the quarter at 5.4K.
Super Hero Flying School! by BoomBit, Inc. generated minimal revenue, with a peak of $21 in late August. Downloads saw an initial spike to 3.3K in mid-July but dwindled to 320 by the end of September. Active users followed a similar pattern, starting at 2K and dropping to around 1K.
The Superhero League from Lion Studios had modest revenue, peaking at $50 in mid-September. Downloads varied, starting at 1.1K in late June and ending at 993 in late September. The game's active users were fairly stable, beginning at 3.8K and closing the quarter at 3.4K.
Miraculous Ladybug & Cat Noir by Crazy Labs saw steady revenue figures, averaging around $300 weekly, with a peak of $502 in late August. Downloads were relatively stable, peaking at 1.3K in the last week of September. Active users showed a gradual decline from 6K at the start of Q3 to approximately 5K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.